Cross-store and cross-platform for the win. PC is PC, it should never have become as fragmented as it is. Now Epic is providing most of what I was hoping for, and honestly I'd rather take that over Steam's continuing near-monopoly, or all the other store-locked services out there. I guess it was too far out of GOG's scope or budget to do so. That's why I said it's “like wishing for the impossible.” It's a lot of work for the devs, and of course they're going to go for the easiest option, even if that locks out certain populations of their customers.Īnd so I'd been waiting for GOG/anyone to step up and provide tools that are *just as easy to use* as Steam's - but without the bullshit store locking. (Of course, the devs are free to put in the legwork and provide alternatives that aren't store-locked, but most don't) At the cost of disallowing non-Steam users from connecting. They provided a neat and very easy to use package that provides MP matchmaking. 5 Players Combo Co-Op (Local + Online) Not Supported LAN Play or System Link 5 Players Co-Op Extras Downloadable Only Co-Op Campaign Drop In/Drop Out OSX Version Available Linux / Steam OS. If thats not the issue, you could try connecting directly via IP address and port forwarding instead of connecting via Steam and see if that fixes it. Please improve it No need to ask permission, you just need to create an account (because spammers, otherwise). ago Developer Double-check that the overseas friend isnt using a VPN That tends to be one of the more common reasons multiplayer doesnt work. The game is developed by Worldwalker Games LLC, and was released on June 15, 2021. Which is why Steam reigned supreme for so long on PC. Wildermyth is a character -driven randomly generated tactical role-playing game. But I was also talking about games that need more than just direct IP (like ones that need persisting servers), yet aren't platform-locked. Her screen jumps all over when I do things, she misses whole story pop ups, flags don't appear on her map, and random buttons get pushed with no one having meant to do it. Like how most companies can't be bothered (or can't afford) hosting their own servers, or allowing users to set them up themselves, and all the other ways that MP could be done without dependency on a single platform. Showing 1 - 4 of 4 comments Bookwyrme 3:54pm We having crazy amounts of bugs with multiplayer. What I was trying to get at is beyond just the scope of this game, and the issue of DRM-free MP in general. I was trying to condense a big idea into a couple of sentences. ![]() XD I realize now I didn't make it very clear in my post. Epic Online Services is only required for cross-platform play, while "non-crossplay multiplayer is available using direct IP connection." Thanks for pointing that out! :DĪnd oh yeah, I know DRM-free MP is possible. Skirtish: Not sure if you're aware, DRM-free mutiplayer isn't impossible and indeed this game offers it.
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